A downloadable game for Windows and Linux

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One day, a strange phenomenon occurred at school. A giant explosion can be heard, suddenly there were hundreds of spirits and demons coming from a giant crater in the schoolyard! Everyone in the school is seemingly gone, except for two girls....

The twins Suiren and Tsubaki,  courageous priestesses, along with the guidance of the mysterious talking frog Kerojiji, head out on a treacherous journey to rid the land of malevolent demons.


Embark on an exhilarating retro arcade adventure in a retro-inspired, 2D action game set in the land of Jipang.

Taking on the role of our heroines, you will have the power of divine protection and wield your holy talisman, a formidable weapon capable of banishing the evils of the netherworld. Engage in heart-pounding battles against an array of fearsome enemies drawn from Japanese folklore, including the soul-sucking hitodama, menacing oni, mischievous karakasa, resilient daruma, and many more. Master the art of swift and precise combat, unleashing devastating attacks and unlocking powerful skills as you progress.

Created by Sarumaru, the visionary creator FX Unit Yuki, and programmed by Sketchy Ceviche, the studio behind El Panadero - The Baker, Miko‭💕Hearts combines nostalgic gameplay with vibrant visuals and a captivating Japanese yokai lore. 

Get ready to kick some demon butt in the cute, heart-pumping action game, Miko‭💕Hearts!

You can Download the demo below! This is an early public demo. 

Published 11 days ago
StatusIn development
PlatformsWindows, Linux
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorSaruPro
GenreAction
TagsAnime, Hand-drawn, kawaii, Pixel Art

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Click download now to get access to the following files:

miko_hearts_250226a.exe 163 MB
miko_hearts_250226a.x86_64 156 MB

Comments

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Overall, solid foundations, lacking a little attention to detail.

The game art is attractive, but within the game I find it annoying that the pixelated graphics are in different sizes. Ideally to look aesthetically pleasing, all sprites should be the same pixel size.

I found the game quite difficult at the beginning, I was confused with so many elements on the screen. If you go little by little introducing enemies and elements it becomes more bearable.

I think that at least with these two points it could improve a lot.

😉

(1 edit) (+2)

Thank you for the helpful feedback about the gameplay. We will definitely tweak that some more so it's more cohesive and enjoyable!

As far as the pixel density, the retro aesthetic is simply a design choice, but since we aren't limited to size and scale since this is on PC, we're enjoying the freedom of freeform-scaling sprites more akin to a 2D title you would see on something like a platformer on the PS1 or Sega Saturn (or PSP/DS for that matter). It may not be pleasing to look at for pixel purists that see it as visual discrepancies for games the are retro painted for the sake of having retro aesthetics, but we're likely going to keep the visuals the same with this particular project.

However, we have made two other games other games for legacy consoles that are true to their pixel densities due to the real hardware limitations that constrain those visuals to specific resolutions. I recommend checking those out if you are looking for what pixel-perfect games we make :)  Both titles have playable demos that you can download and play right now and bask in the pixel-perfectness of those titles (・ω<)

Thanks for the feedback!

(+2)

Love the creativity SaruPro! Keep it up! Will definitely be buying the final release!

(+1)

Thank you Korokun! We will be updating this demo again soon :)
Thanks for trying it out and be sure to check back here later!

(1 edit) (+2)

Played the demo through to the end. Encountered a problem when the first boss appears... the screen moves and I disappear off the left side and can't move fast enough to reappear, but I can continue to follow and shoot from off screen. You could fix this by not triggering the boss to appear until the player has walked over to the far right of the screen. The second boss was much more fun with the moving tables to stand on, but I did find you couldn't avoid being hit during some of the boss movements across the screen. Fix the boss issues and add a bit more enemy variety in the levels and you've got the start of a good little game demo. Nice work!

(+2)

This is valuable feedback! Thanks so much. I will relay the message.